Links and REsources
Spelling City
- An award-winning game-based learning tool for vocabulary, spelling, writing and language arts
- A K-12 educational service used worldwide by schools and families
- 50,000 words and 60,000 sentences read by a real person
- Access via mobile app for your tablet and smart phone,or online via computer and interactive whiteboard
- Correlation to educational standards
- School and district-level reports
Typing Club I believe that typing skills are necessary for all students and that it is a life-long skill. Students will be able to log into Typing Club at the link below.
Explore Ancient Egypt
By Liesl Clark and Peter Tyson, Posted 06.23.11, NOVA Want to walk around the Sphinx? Clamber inside the Great Pyramid of Giza and seek out the pharaoh's burial chamber? Visit the magnificent tombs and temples of ancient Thebes? In this multi-layered, highly visual interactive, view 360° panoramas, "walkaround" photos, and other breathtaking imagery shot throughout the Giza Plateau and ancient Thebes (modern-day Luxor), often with special permission. You'll see Old and New Kingdom tombs and temples, pyramids and statues, and a 140-foot-long wooden boat that is 4,600 years old. Enjoy this unique journey through the Land of the Pharaohs. Click the link to explore! Explore Ancient Egypt MobyMax
MobyMax is for all students. Moby's adaptive curriculum creates a unique, individualized education plan for each student, allowing gifted students to progress as quickly as they like while simultaneously ensuring that remedial students get the extra instruction they need. You've never experienced differentiation like this in the classroom. Click on the link to get to the MobyMax website: http://www.mobymax.com/vt269 |
Digital Passport
This site is a tool that helps students learn how to properly and safely use computers and the internet. All of our classmates will be required to successfully complete each task and fill their "passport" before they can use their chromebooks as an online learning tool. ] http://www.digitalpassport.org/studentLogin Welcome to Lure of the Labyrinth! Some of the students looked at this website during math class. Lure of the Labyrinth is an online game created by the brilliant people at MIT. It is for middle school students to make practicing important math skills fun. The link to find out more and to play is http://labyrinth.thinkport.org/www/
Click on this link to see how to log on and get started: http://www.screencast.com/t/wDNbolb7Yj0W Click this link to see how to log off Lure of the Labyrinth: http://www.screencast.com/t/d0eTv0SJhq7 |
Class Dojo is just one tool I use in the classroom. It is used to:
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First given in 1957, the Dorothy Canfield Fisher Children's Book Award has honored quality literature for children for over 50 years now. Each spring, a committee of eight carefully selects 30 books to comprise the DCF Master List. After reading at least 5 books from the list, students then vote for their favorite titles the following spring. The winning author is invited to visit Vermont to speak with children about the experience of writing such fine literature for such fine people. Clicl on DCF Master List to find book titles.
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Common Sense Media (click here for this)
Our Mission: Common Sense Media is dedicated to improving the lives of kids and families by providing the trustworthy information, education, and independent voice they need to thrive in a world of media and technology.
We exist because our nation's children spend more time with media and digital activities than they do with their families or in school, which profoundly impacts their social, emotional, and physical development . As a non-partisan, not-for-profit organization, we provide trustworthy information and tools, as well as an independent forum, so that families can have a choice and a voice about the media they consume.
Our 10 Beliefs
Our Mission: Common Sense Media is dedicated to improving the lives of kids and families by providing the trustworthy information, education, and independent voice they need to thrive in a world of media and technology.
We exist because our nation's children spend more time with media and digital activities than they do with their families or in school, which profoundly impacts their social, emotional, and physical development . As a non-partisan, not-for-profit organization, we provide trustworthy information and tools, as well as an independent forum, so that families can have a choice and a voice about the media they consume.
Our 10 Beliefs
- We believe in media sanity, not censorship.
- We believe that media has truly become "the other parent" in our kids' lives, powerfully affecting their mental, physical, and social development.
- We believe in teaching our kids to be savvy, respectful and responsible media interpreters, creators, and communicators. We can’t cover their eyes but we can teach them to see.
- We believe parents should have a choice and a voice about the media our kids consume and create. Every family is different but all need information.
- We believe that the price for free and open media is a bit of extra homework for families. Parents need to know about the media their kids use and need to teach responsible, ethical behavior as well as manage overall media use.
- We believe that through informed decision making, we can improve the media landscape one decision at a time.
- We believe appropriate regulations about right time, right place, and right manner exist. They need to be upheld by our elected and appointed leaders.
- We believe in age-appropriate media and that the media industry needs to act responsibly as it creates and markets content for each audience.
- We believe ratings systems should be independent and transparent for all media.
- We believe in diversity of programming and media ownership.